9 research outputs found

    Complexity of Manipulation, Bribery, and Campaign Management in Bucklin and Fallback Voting

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    A central theme in computational social choice is to study the extent to which voting systems computationally resist manipulative attacks seeking to influence the outcome of elections, such as manipulation (i.e., strategic voting), control, and bribery. Bucklin and fallback voting are among the voting systems with the broadest resistance (i.e., NP-hardness) to control attacks. However, only little is known about their behavior regarding manipulation and bribery attacks. We comprehensively investigate the computational resistance of Bucklin and fallback voting for many of the common manipulation and bribery scenarios; we also complement our discussion by considering several campaign management problems for Bucklin and fallback.Comment: 28 page

    Representing and Solving Hedonic Games with Ordinal Preferences and Thresholds

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    International audienceWe propose a new representation setting for hedonic games, where each agent partitions the set of other agents into friends, enemies, and neutral agents, with friends and enemies being ranked. Under the assumption that preferences are monotonic (respectively, antimonotonic) with respect to the addition of friends (respectively, enemies), we propose a bipolar extension of the Bossong-Schweigert extension principle, and use this principle to derive the (partial) preferences of agents over coalitions. Then, for a number of solution concepts, we characterize partitions that necessarily (respectively, possibly) satisfy them, and identify the computational complexity of the associated decision problems. Alternatively, we suggest cardinal comparability functions in order to extend to complete preference orders consistent with the generalized Bossong-Schweigert order
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